EARTH
7Multiple Piece Golem
ATK:
2600
DEF:
1300
View:
3768
"Big Piece Golem" + "Medium Piece Golem" At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck. Then, if all of the Fusion Material Monsters that were used for the Fusion Summon of this card are in your Graveyard, you can Special Summon them.
Multiple Piece Golem — Power Evaluation
Final Score: 22 ± 7 · Confidence: Medium
- Intrinsic: 23.3 · Deck: 24 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Recovery/Recursion, Material body
Why it scores here
Multiple Piece Golem converts a three-card commitment — a Fusion Spell plus the specifically named Big Piece Golem and Medium Piece Golem — into a 2600 ATK Level 7 body whose only payoff is a conditional Battle-Phase self-bounce that revives both materials if they happen to be in the Graveyard. It records zero appearances across the tracked combo database, so there is no observed evidence of it starting, extending, or finishing a board, and it provides no interaction with the opponent whatsoever. Its ATK and Level earn no points here; the score is driven by the named-material summon requirement, the absence of any documented search route, and the fact that its only effect spends board presence. The 17 recent decks that run it confirm it is a real, obtainable card, but those lists read as casual 'Piece Golem' piles rather than competitive shells.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 15 | Requires a Fusion Spell plus the two specifically named materials 'Big Piece Golem' and 'Medium Piece Golem', with no searcher, archetype, or tutor route documented anywhere in the evidence (verified). |
| Combo & Conversion | 8 | Appears in 0 of 0 recorded combos and is never a starter, searched card, material, payoff, or end-board piece, so it builds nothing measurable (observed). |
| Resource Economy | 30 | Best realistic payout is reviving two Fusion Materials for a net gain, but the trigger demands it attacked or was attacked and both materials already sit in the Graveyard, while it leaves the field itself (verified/inferred). |
| Effect & Interaction | 5 | Card text contains no negation, removal, floodgate, or disruption clause of any kind — it never touches the opponent's board (verified). |
| Material Utility | 22 | A Level 7 EARTH Rock Fusion is generic enough to be fused away by some effects, but it must be Fusion Summoned first and eats an Extra Deck slot for an awkward material profile (inferred). |
| Resilience & Flexibility | 25 | A single negation on the Fusion Summon ends the entire play, and the self-bounce to the Extra Deck removes the body rather than protecting it, only offering reuse potential (verified/inferred). |
| Deck-Building Efficiency | 12 | Running it means carrying a Fusion Spell plus two named monsters with no search support reflected in the evidence, a heavy slot tax for a low-impact payoff (inferred). |
Calculation
Weight profile: 0.7 Boss/End-board + 0.3 Recovery/Recursion. Intrinsic ≈ 23.3, Deck ≈ 24, Meta = provisional. Modifiers: Named-material lock-in (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 7 EARTH Rock Fusion with 2600 ATK — a sizeable body for a battle-oriented Fusion
- Conditional +2 recovery: if both Fusion Materials are in the Graveyard at the end of the Battle Phase, it can revive both of them
- Every clause on the card is optional, so nothing forces a bad line and it can be reused after bouncing back to the Extra Deck
- Actually obtainable and played: it shows up in 17 of the recent deck sample across many different archetype buckets
Weaknesses
- Summon requires a Fusion Spell plus the two specifically named materials, and no searcher for either name appears anywhere in the evidence
- Zero recorded combo appearances — it is never a starter, searched card, material, payoff, or end-board piece in any tracked board
- Provides no negation, removal, floodgate, or any other interaction with the opponent
- Trigger is Battle-Phase-conditional: it must have attacked or been attacked, and both materials must already be in the Graveyard
- The self-bounce removes the body from the board, so it does not hold a board or protect anything
- No archetype of its own, so nothing in the sample gives it real internal synergy
Counters / choke points
- Negating the Fusion Summon turns a three-card investment into a null play
- Graveyard hate that removes one of the named Fusion Materials shuts off the revival clause entirely
- Removing the Fusion before the end of the Battle Phase denies both the bounce and the material revival
- Any effect that prevents it from attacking or being attacked blanks the trigger condition
Best use
Battle-phase Fusion beater with conditional material recursion. Decks: Casual 'Piece Golem' Rock builds, Casual Resonator builds that already run the Piece Golem package. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Fusion Monster whose materials are '"Big Piece Golem" + "Medium Piece Golem"'; Level 7, EARTH, Rock, 2600 ATK / 1300 DEF; Card text: at the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck; then, if all Fusion Materials used for its Fusion Summon are in your Graveyard, you can Special Summon them; Legal in TCG, OCG, Master Duel, and Duel Links; no banlist token supplied, so 3 copies assumed
- Observed: 17 of the recent deck sample run it, averaging 1.35 copies (14 decks at 1 copy, 3 decks at 3 copies), all in the main deck; Its deck homes spread across 8 archetype buckets in a small sample: Greed 23.5%, Heroic 17.6%, Resonator 17.6%, Floowandereeze 17.6%, with Egyptian God, Darklord, and Runick at 5.9% each; Top partners are its own materials and Resonator cards: Big Piece Golem 58.8%, Exploder Dragonwing 47.1%, Medium/Small Piece Golem and Clock Resonator 41.2%; 0 appearances in the tracked combo database: 0% as starter, searched, material, payoff, or end-board; Not a Top Card in any format and no StatisticsCard usage rows exist for it
- Inferred: Because both Fusion Materials are specifically named and no tutor appears in the evidence, the card is effectively a Fusion Spell + two named monsters commitment with no reliable search route; The return-to-Extra-Deck clause spends board presence rather than protecting it, and the best-case revival requires both materials to already be in the Graveyard at the end of a Battle Phase; 8 archetype buckets over only 17 decks is more consistent with casual 'Piece Golem' pile lists than genuine multi-archetype splashability, so generic utility is capped far below what the distinct-archetype proxy would suggest; A single negation on the Fusion Summon ends the whole investment, making the card extremely fragile to standard interaction
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no data on what the 17 decks actually use it for (no end-board, no win-rate, no summon-success data)






